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Ultra Cosmo Invaders
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Devlog
A Change of Pace
January 25, 2022
by
ObscurelyMeGaming
Welp, it's a new year. And with that comes a whole new me. I took a small hiatus from developing Ultra Cosmo Invaders to try my skills honing up a 2D renderer using Vulkan and OpenGL! The process was...
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The Road Thus Far
December 14, 2021
by
ObscurelyMeGaming
#devblog
I have been developing Ultra Cosmo Invaders alongside my game engine, CoffeeMaker for over the past 3 months leveraging MVP (Minimum Viable Product), and I could not be happier with the results so far...
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