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Ultra Cosmo Invaders

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Devlog

  • A Change of Pace
    January 25, 2022 by ObscurelyMeGaming
    Welp, it's a new year. And with that comes a whole new me. I took a small hiatus from developing Ultra Cosmo Invaders to try my skills honing up a 2D renderer using Vulkan and OpenGL! The process was... Continue reading
  • The Road Thus Far
    December 14, 2021 by ObscurelyMeGaming#devblog
    I have been developing Ultra Cosmo Invaders alongside my game engine, CoffeeMaker for over the past 3 months leveraging MVP (Minimum Viable Product), and I could not be happier with the results so far... Continue reading
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