A Change of Pace


Welp, it's a new year. And with that comes a whole new me. I took a small hiatus from developing Ultra Cosmo Invaders to try my skills honing up a 2D renderer using Vulkan and OpenGL! The process was a fantastic learning experience, but despite all those efforts I can humbly say that graphics pipelines are not my forte. Knowing that I'm limited with the CoffeeMaker engine in terms of graphical capabilities it has become clear that CoffeeMaker has no path forward in the near future. All this said, I am swapping game engines. And the solution moving forward for Ultra Cosmo Invaders is Unity. While I'm quite disapointed that I couldn't make more headway in terms of building out a render pipeline, I can say that I am mature enough to know what my strengths are and what they are not. 

Yes, I could continue with Vulkan and see what I could put forth, but is it really going to matter to the end user? I wanted to make video games, not tinker with immensely low level (given the circumstances) GPU stuff. And I am happy to say I have successfully ported the entirety of Ultra Cosmo Invaders over to Unity, and from here on out it's all new features to be implemented. I have some new ideas for boss battles and powerups. My iteration should operate at a much faster cadence now that I can better visualize a lot of things that I couldn't before. 

Here is to a new year! And more to come with Ultra Cosmo Invaders that now has a WebGL build for all to play.

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